classAttributeBoost:
def__init__(self,base_stats,boost_stats):
self.base_stats=base_stats
self.boost_stats=boost_stats
defcalculate_total_stats(self):
total_stats={}
forstatinself.base_stats:
total_stats[stat]=self.base_stats[stat]+self.boost_stats.get(stat,0)
returntotal_stats
classJobCombination:
def__init__(self,job):
self.job=job
defrecommend_attributes(self):
ifself.jobin['战士','刺客']:
return['力量','敏捷']
elifself.jobin['法师','弓箭手']:
return['智力','精神']
elifself.jobin['骑士','守护者']:
return['体力','韧性']
classDungeonStrategy:
def__init__(self,player_level,dungeon_level):
self.player_level=player_level
self.dungeon_level=dungeon_level
defrecommend_dungeon(self):
ifself.player_levelself.dungeon_level>=5:
return'高难度副本'
else:
return'普通难度副本'
classPVPTips:
def__init__(self,player_job,opponent_job):
self.player_job=player_job
self.opponent_job=opponent_job
defrecommend_tips(self):
ifself.player_job=='战士'andself.opponent_job=='法师':
return'使用力量增幅+敏捷增幅提升输出'
elifself.player_job=='法师'andself.opponent_job=='战士':
return'使用智力增幅+精神增幅提升法术伤害'
classAttributeEffect:
def__init__(self,attribute,boost_value):
self.attribute=attribute
self.boost_value=boost_value
defcalculate_effect(self):
ifself.attributein['力量','智力']:
returnf'提升{self.attribute}伤害{self.boost_value}%'
elifself.attributein['敏捷','命中']:
returnf'提升{self.attribute}命中率{self.boost_value}%'
classEquipmentValue:
def__init__(self,equipment_type,boost_value):
self.equipment_type=equipment_type
self.boost_value=boost_value
defevaluate_value(self):
ifself.equipment_type=='史诗级':
return'价值较高'
elifself.equipment_type=='传说级':
return'价值极高'
elifself.equipment_type=='限时活动':
return'价值极高等级'
classPlayerStories:
def__init__(self,player_name,story_type):
self.player_name=player_name
self.story_type=story_type
defrecord_story(self):
ifself.story_type=='增幅大师':
returnf'{self.player_name}通过挑战副本和活动,成为游戏内增幅大师'
elifself.story_type=='增幅传奇':
returnf'{self.player_name}在PVP中通过叠加增幅属性,击败多名玩家,成为增幅传奇'
classHotGags:
def__init__(self,player_name,gag_type):
self.player_name=player_name
self.gag_type=gag_type
defrecord_gag(self):
ifself.gag_type=='增幅狂人':
returnf'{self.player_name}通过不断刷副本和活动,获得大量增幅装备,成为游戏内增幅狂人'
elifself.gag_type=='增幅神话':
returnf'{self.player_name}在PVP中通过叠加增幅属性,击败多名玩家,成为增幅神话'
